Method and system for verifying entitlement to play a game using a biometric identifier

ABSTRACT

A player is permitted to participate in an interactive gaming event from a remote location, such as a hotel room or home computer, once the player&#39;s entitlement to participate has been confirmed using a biometric identifier. One method of the invention includes first verifying the identity of a potential player of a gaming event, such as by verifying the age of the player. If verified, the fingerprint of the player is obtained and the fingerprint is stored in association with an assigned identification code. When a player requests to participate in a gaming event from a remote location, the player&#39;s identification code is received from the player and is used to locate the corresponding stored fingerprint. The player then transmits their scanned fingerprint. If the transmitted fingerprint and stored fingerprint match, the player is verified as entitled to participate in the gaming event.

This application is a continuation of U.S. patent application Ser. No.10/244,156, filed Sep. 12, 2002, which is hereby incorporated byreference in its entirety.

FIELD OF THE INVENTION

The present invention relates to methods for verifying the identity of aplayer of a game.

BACKGROUND OF THE INVENTION

Interactive gaming continues to grow despite obstacles to itsimplementation and regulatory approval. Interactive gaming currentlyexists in several forms. One form of interactive gaming is “on-line”gaming. Numerous gaming operators operate websites which permit playersto engage in gaming activities such as betting and playing wager-typegames. These gaming operators generally operate servers from locationswhere on-line gaming is legal. Because of the world-wide access to suchwebsites via the Internet, players of these games may, however, belocated in a jurisdiction where gaming is illegal.

Another form of interactive gaming is closed network gaming, such as“in-room” gaming. Many casinos are considering implementing or haveimplemented gaming systems which permit patrons to engage in gamingactivities from their rooms.

Gaming, especially in the United States, is a highly regulated industry.Many rules and regulations govern aspects of gaming. These rules andregulations have been implemented for a variety of reasons, including toaddress general social or societal concerns, and to protect the players.For example, laws exist which govern the approval of games and gamingmachines, and which set the minimum age of a player.

These rules and regulations were directed at land-based casinos. Withrespect to an age limitation, for example, security personnel at acasino may observe the player to ensure that they are of sufficient ageto play the game. If necessary, the personnel can check the player'sidentification to verify their age.

A number of problems have emerged with the advent of interactive gaming.First, gaming is now accessible to players who are located injurisdictions where gaming is not legal. Second, even where gaming islegal, regulators are concerned about ensuring that rules andregulations address societal concerns and protect players, and thatthese rules and regulations can be enforced. As a result, regulators arecurrently considering the various impacts of interactive gaming andconsidering various rules and regulations specifically directed tointeractive gaming and how to enforce those rules and regulations.

One particular concern of regulators is ensuring that a player isentitled to play a game. For example, regulators wish to ensure that aplayer is of sufficient age to play the game. This means thatentitlement of a player to play a game must be verified. Several meanshave been proposed for identifying a player, such as by use of anidentification code which is issued to a player whose identity isconfirmed. The player may use the identification code at a later time toidentify themselves.

A significant concern of regulators, however, is the probability thatsuch systems of verification may be thwarted or tricked. For example,one player may log on to a gaming system and then permit another playerto play. A minor child may learn his parent's access code and engage inin-room game play.

A method and system for identifying a player and ensuring that only anauthorized player is permitted to play and is playing a game is desired.

SUMMARY OF THE INVENTION

The present invention is a method of verifying entitlement of a playerto play a game. In one embodiment, the method is implemented in a systemwhich permits a player to participate in a gaming event, such as awagering game or other betting event, from a remote location.

In one embodiment, a method of identifying a player for determiningentitlement of that player to participate in a gaming event includes thestep of verifying the identity of a potential player of a gaming event.In one embodiment, the verifying step includes verifying that thepotential player is of sufficient age to participate in a gaming event.The method includes the steps of obtaining a fingerprint of thepotential player, generating an identification code, associating theidentification code with the fingerprint and storing the fingerprint andidentification code.

When a request is received from the player to participate in a gamingevent, the player provides their assigned identification code. Theidentification code is used to locate a corresponding storedfingerprint. The player then provides their fingerprint and thatfingerprint is compared to the stored fingerprint. If the fingerprintaccepted from the player and the stored fingerprint match, the player isverified as entitled to participate in the gaming event.

In the preferred embodiment, the player's fingerprint is scanned at thetime the player wishes to play a game, and the scanned fingerprintinformation is transmitted and compared to the stored fingerprintinformation. In one embodiment, the method includes the steps ofpresenting a gaming event and accepting the fingerprint from the playerat one or more times during the gaming event, comparing the fingerprintwith the stored fingerprint and permitting continued participation inthe gaming event if the accepted fingerprint and the stored fingerprintmatch. In another embodiment, the player's fingerprint is continuouslyscanned and transmitted for comparison to the stored fingerprint.

In one embodiment, the method includes the step of creating a databaseof stored fingerprints of unauthorized players and comparing a scannedfingerprint of a player with the stored fingerprints of unauthorizedplayers and preventing participation in the gaming event if the scannedfingerprint and one of the stored fingerprints of the unauthorizedplayers match.

In one embodiment, the method may be implemented in a casinoenvironment. The environment includes a game server and a database.Remote game stations are linked to the server. The game stations maycomprise, for example, televisions located in rooms of the casino.

When a player checks in to the hotel, the player's fingerprint isscanned and identification code is issued. The remote game stationincludes a fingerprint scanner. When a player requests to play a gamefrom the room, the player's fingerprint is scanned and the informationis transmitted to the server. The server compares the scannedfingerprint with the player's fingerprint information stored in thedatabase.

In another embodiment, the system may be a game system including aplayer's home computer, a game kiosk or the like. In this embodiment,the player's computer may be linked to a game server by a telephonelink, the Internet or the like. Once again, the player's computer isprovided with a fingerprint scanner for scanning and providingfingerprint information.

In one embodiment, the fingerprint scanner comprises a fingerprintscanning pad. In other embodiments, the fingerprint scanner can beclipped or attached to a finger of a player. In yet another embodiment,the fingerprint scanner is associated with an input device, such as acomputer mouse.

In accordance with the invention a player's identity and entitlement toparticipate in a gaming event are determined using a biometricidentifier. The method and system prevents a player from switchingplaces with or posing as an authorized player.

Further objects, features, and advantages of the present invention overthe prior art will become apparent from the detailed description of thedrawings which follows, when considered with the attached figures.

DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates a system for verifying the identity of a player inaccordance with an embodiment of the invention;

FIG. 2 illustrates another system in accordance with the presentinvention;

FIG. 3 illustrates one embodiment of a fingerprint scanning device foruse in determining player identity in accordance with the invention;

FIG. 4 illustrates another embodiment of a fingerprint scanning devicefor use in determining player identity in accordance with the invention;and

FIG. 5 is a flowchart illustrating a method of identifying a player inaccordance with the present invention.

DETAILED DESCRIPTION OF THE INVENTION

The invention is a method and system for verifying entitlement of aplayer to play a game. In the following description, numerous specificdetails are set forth in order to provide a more thorough description ofthe present invention. It will be apparent, however, to one skilled inthe art, that the present invention may be practiced without thesespecific details. In other instances, well-known features have not beendescribed in detail so as not to obscure the invention.

In general, the invention is a system and method for verifying that aplayer is entitled to play a game. In accordance with the invention, theidentity of a player is confirmed using a biometric, and moreparticularly, a fingerprint of the player. The system and method areparticularly suited to identifying a player when the player wishes toplay a game or participate in an event from a remote location. Thesystem and method may be applied to other environments, however,including that where the player is actually at present where the game orbetting event is occurring, such as a casino.

The present invention has applicability to a wide variety of games andother events. The method and apparatus of the invention has particularapplicability to “gambling” events, that is, a game or event involvingor including a wager. In a preferred embodiment of the invention, suchan event preferably results in the player being awarded a reward in theevent of a winning outcome. The game or event may thus comprise a videopoker game, for example, or sports or other event betting.

FIG. 1 illustrates one embodiment of a system 20 in accordance with theinvention in which a game is presented or a player is permitted toengage in a betting event “on-line.” A game or event host 22 presentsthe game or sponsors a betting event.

In one embodiment, the system 20 includes a game server 24. The gameserver 24 may comprise a variety of combinations of hardware and/orsoftware. In general, the game server 24 is adapted to facilitate thepresentation of or directly present a gaming or gambling event to playerwho is located remotely.

The game server 24 may comprise a computing device including a processorand a memory. Preferably, the game server 24 includes, or is associatedwith, a communication interface permitting information to be transmittedto and received from another device. The communication interface may bearranged to implement a wired or wireless communication protocol, suchas, for example, a cabled RS-232 or IEEE-1394 (Firewire™)connection/protocol, or a wireless infrared transmitter/receiver orIEEE-802.11(b) (Bluetooth™) connection/protocol.

In one embodiment, the game server 24 may comprise multiple devices. Forexample, the game server 24 may comprise a data storage device, acommunication interface, a processing device and/or other devicesconnected to one another, such as located on a local area network (LAN).

With respect to the presentation of a gaming event, the game server 24may be configured in a variety of ways. For example, the game server 24may be arranged to accept player identification information, acceptwager or bet information, accept player game input, generate game eventinformation, determine gaming event outcome, generate winning or awardinformation, and generate or present a wide variety of otherevents/information.

The types of gaming events which may be presented utilizing the gameserver 24 may be varied. For example, the game server 24 may be arrangedto accept sports or other event bets. The game server 24 may also bearranged to generate video game information, such as video slot or videopoker game information. In general, the game server 24 may be arrangedto generate game information in a manner similar to a wide variety ofknown games which are already presented on stand-alone or networkedgaming machines.

In a preferred embodiment, the system 20 includes a database 26 or otherdata storage element. In one embodiment, the database 26 comprises amemory device, such as a semiconductor type memory device (e.g. RAM,EEPROM or other flash memory), magnetic type memory device (e.g. harddrives), or optical type memory device (e.g. CD/DVD), or other datastorage devices now known or later developed. The game server 24 ispermitted to communicate with the database 26, such as to obtaininformation from the database, as detailed below.

As illustrated in FIG. 1, the game server 24 is preferably incommunication at one or more times with one or more remote playerdevices/computers 28 via one or more communication links or pathways. Inone embodiment, there may be more than one communication link orpathway, and such may be varied. One such communication pathway may bevia phone lines 30, such as through local and long-distancetelecommunication carriers. Such a pathway may be referred to as adirect connection, in that the end points of the communication pathwayremain dedicated to one another during a particular communicationsession. It will be understood that this pathway may vary depending on avariety of factors, including the mode of data transfer. For example,the pathway may be through land lines, or through wireless links, suchas satellite links. The pathway may also include one or more cellularwireless links.

Another communication pathway may be by a global communication networksuch as the Internet 32. As is known, the Internet is a collection ofdevices arranged as nodes. Addresses are assigned to the devices,permitting packets of data to be routed through the network from onedevice to another intended device. In the configuration of the Internet,information is packetized and individual packets of data sent from onedevice to another may be routed over a variety of pathways through thevarious nodes of the network.

Of course, other types of communication links may be utilized totransmit information between the devices. These networks may includelocal area and wide area networks (LANs and WANs).

In general, these communication links are used to enable communicationbetween the game server 24 and a remote player. In one embodiment, thegame and other information are presented to the player at their remotecomputer 28, and the player utilizes the computer 28 to provide inputs.The computer 28 may be a variety of devices including hardware and/orsoftware. In one embodiment, the computer 28 may be a desktop or laptopcomputer used for a variety of purposes. The computer 28 may also bespecially adapted to enable the player to participate in a gaming event.For example, the computer 28 might comprise a specially configured kioskor station.

In general, the computer 28 may include a processing device, a memory, adisplay, at least one input device, and at least one communicationinterface. The processor is preferably arranged to execute program code.The display may comprise a CRT, LED, plasma or other type of device. Theinput device may comprise a mouse, keyboard and/or other devices, as iswell known.

In similar fashion to the game server 24, the computer 28 preferablyincludes a communication interface permitting information to betransmitted and received. In this regard, the computer 28 preferablyincludes a communication interface permitting communication via one ofthe pathways to the game server 24, such as the Internet 32 or phonelines 30. The computer 28 may include a telephone modem or cable modemfor this purpose.

In accordance with the invention, the system 20 also includes abiometric identifier or reader 34. Preferably, this biometric identifieror reader 34 is located at the point of game play, such as at thelocation of the computer 28.

In a preferred embodiment, the biometric identifier comprises a meansfor reading or otherwise obtaining information regarding a fingerprint.Details regarding this means are provided below.

In general, the biometric identifier 34 is configured to obtainbiometric information for use in confirming the identity of the player.In one embodiment, the biometric identifier 34 is connected to orassociated with the player's computer 28. Information obtained by thebiometric identifier 34 may thus be obtained and transmitted from theplayer's computer 28 to the game or event host 22.

Various methods in accordance with the invention, including a method ofidentifying a player using the system 20, are described in more detailbelow.

Another system 120 in accordance with the invention in which a game orother event is presented “in-room” is illustrated in FIG. 2. This system120 is very similar to the system 20 described above and illustrated inFIG. 1. As illustrated, the system 120 again includes a host whichpresents the game or betting event. In this embodiment, the host is acasino 122 or other entity which provides lodging or specific gaminglocations. For example, the host might also comprise a cruise shipoperator or the like.

As illustrated, the system 120 includes a game server 124 and a database126. Once again, the game server 124 is configured to generate andpresent one or more games or gaming events. The database 126 isconfigured to store information.

In this embodiment, a game or other betting event is presented to aplayer in their room 128 or at some other designated location. The room128 may comprise, for example, a room at an associated hotel of thecasino.

The system 120 includes means for presenting information to the playerin the room 128. As illustrated, this means may comprise a television130 located in the room 128. In one embodiment, a tuner 132 is providedfor selecting particular content to be displayed by the television 130.In other embodiments, instead of a television, a computer or otherdevice may be used, similar to the configuration illustrated in FIG. 1.

A communication link 134 is provided between the room 128 and the casino122 in like manner to the link between the host 22 and player computer28 in the system 20 illustrated in FIG. 1. This communication link 134may be of a variety of types and utilize various protocols. In oneembodiment, the link 134 may comprise a cable as part of atelevision/cable system for routing cable or television feeds to theeach in-room television 130. In such event, television signals in NTSCor PAL formats may be provided to the television 130.

The tuner 132 is preferably provided to permit the player to selectamong various content, such as various television channels. In oneembodiment, one or more channels are used to present games or gamingevents to a player, as well as execute the method of the presentinvention.

Like the system 20 illustrated in FIG. 1, this embodiment system 120includes a biometric identifier or reader 136. As with the previousembodiment, the biometric identifier 136 is used to obtain biometricinformation for use by the casino 122. As described below, the reader136 is preferably configured to output data which may be transmitted tothe server 124.

The system 120 may also include other input devices. For example, thesystem 120 may include a keypad, mouse, joystick other device or deviceswhich the player may utilize in their room to provide player input.

Various methods of using this system 120 are described in greater detailbelow.

The biometric identifier which forms a part of the systems and which isused in the methods of the invention may have a variety of forms. Asindicated, in a preferred embodiment, the biometric identifier is adevice configured to obtain fingerprint information.

Preferably, the biometric identifier comprises a fingerprint scanner.The scanner may have a variety of forms and operate using a variety ofprinciples. In one embodiment, the scanner is an optical type scanner.Other types of fingerprint scanners now know or later developed may beused, such as CMOS and ultrasonic type scanners.

The scanner may have a variety of configurations. For example, thescanner may be of the common “pad” type in which a user presses theirfinger against a generally flat scanning surface, such as a glass panel.

FIG. 3 illustrates one embodiment of a fingerprint scanner 200 inaccordance with the invention. This embodiment scanner 200 isparticularly useful when used as the biometric identifier of a system 20such as that illustrated in FIG. 1 where the player uses a computer. Asillustrated, the scanner 200 is integrated into a computer mouse 202.The mouse 202 may be of a variety of types, including wired andwireless, optical and track-ball.

In the embodiment illustrated, a scanning surface 204 is located on asurface of the mouse 202. As illustrated, the scanning surface 204 ispreferably located on a surface which the user normally grips with theirthumb T. Thus, when a user places their hand on the mouse 202, theirthumb T rests upon the scanning surface 204.

Though not illustrated, a fingerprint scanner is integrated into themouse 202. For example, an optical scanner may be integrated into themouse 202 and be configured to scan the print of a player's thumb placedon the scanner surface 204.

Other configurations of scanners 200 may be utilized. For example, morethan one scanning surface may be provided, and the location may vary.For example, the scanning surface may be located to scan a player'sindex finger and be part of a mouse button.

The scanning surface may comprise a glass window or other transparent orsubstantially transparent member. In one embodiment, the mouse mayinclude a housing which is constructed of a substantially transparentmaterial through which a fingerprint may be scanned.

A fingerprint scanner may be integrated into other input devices, suchas a keyboard, joystick or the like. In this manner, when the playeruses the input device, their fingerprint may simultaneously be scanned.

Another configuration for a fingerprint scanner 300 is illustrated inFIG. 4. This embodiment scanner 302 is particularly useful with anembodiment system such as that illustrated in FIG. 2.

In this embodiment scanner 300 comprises a clamp 302, such as springbiased clamp as shown. The clamp 302 includes generally opposing legs,one of which includes a scanning surface 304. As illustrated, when theclamp 302 is located on a finger, such as the thumb, the clamp is in afirst mechanical state and the finger is pressed onto the scanningsurface 304. An associated fingerprint scanning apparatus reads thefingerprint located on the surface 304.

In another embodiment, the fingerprint scanner may be connected to theplayer's finger in other manners. For example, the scanner may beconnected using an adjustable strap, such as one including hook and loopfastening material which may be wrapped about a player's finger.

The biometric identifier or reader, such as the fingerprint scannersdescribed above, may be configured to provide fingerprint information ina variety of manners. For example, referring to the system 20illustrated in FIG. 1, the fingerprint scanner may be configured as aUSB device, or be connected to the player's computer 28 using a serialor parallel port. The manner by which such a peripheral device may beassociated with a computer are well known to those of ordinary skill inthe art.

In the case of the system 120 illustrated in FIG. 2, the fingerprintscanner may be connected to the television tuner 32. Alternatively, thefingerprint scanner may be associated with the system 120 in othermanners.

In any event, the fingerprint scanner is preferably configured togenerate fingerprint scan information. This information is provided tothe host or casino, such as by transmission to the server, for use inidentifying the player, as described in greater detail below.

One embodiment of a method of the invention will now be described withreference to FIG. 5. In accordance with one embodiment of a method, in afirst step S1, a file is created. Preferably, this file is used to storeinformation regarding one or more players or potential players. The filemay be associated with or stored at a database, such as the database26,126 of the systems 20,120 described above.

In a step S2, the identity of a player and/or their eligibility to playa game or participate in an event is confirmed. This may comprise, forexample, examining identification belonging to the player to ensure theidentity of the player and their age.

If the player is eligible to participate in game/event play, then in astep S3, the player's fingerprint is obtained. In one embodiment, thiscomprises scanning the player's fingerprint. As indicated below, stepsS2 and S3 may be performed in person (i.e. not remote) so thatappropriate authorities may confirm the identity of the player inperson.

In a step S4, an identification code is preferably generated. This code,which may comprise a numeric, text or alpha-numeric code, may begenerated by the player or may be assigned to the player. In oneembodiment, a password may also be assigned or be selected by theplayer.

In a step S5, the fingerprint and the identification code/password arestored at the file. In one embodiment, other player information may bestored at the file, such as the player's name, address and age. Thefingerprint information may be stored in a variety of forms, such as animage file.

In a step S6, a request is received from a player to play a game. In thecase of the system 20 illustrated in FIG. 1, such a request may beinitiated by from a remote location, such as by a player using theircomputer 28. The request may be initiated by the player establishing adial-in connection over the telephone lines 30, or by accessing awebsite or the like operated by the host 22 and accessible by theInternet 32 or another network.

In one embodiment, in a step S7, a player provides their identificationcode and/or password or other identifying information. In oneembodiment, the identification code is used to initially identify theplayer. Using this identification code and/or password, the player'sinformation may be located from the file at the database.

In a step S8, the player's fingerprint is obtained. In one embodiment,this comprises the player causing their fingerprint to be scanned, andthe fingerprint information to be transmitted from their location (suchas their remotely located computer 28) to the host. For example, in thecase of the systems illustrated in FIGS. 1 and 2, the fingerprintinformation is transmitted to the server.

This fingerprint information is compared to the stored fingerprintinformation. For example, fingerprint information is compared to thefingerprint information stored in the database. If the fingerprintinformation matches, then in a step S9, game play is permitted. If thefingerprint information does not match, game play or event participationis not permitted.

It will be appreciated that the various steps of the method need not beperformed in the order set forth. It will also be appreciated that othermethods may be used to accomplish the object of the invention.

With respect to a system 120 such as that illustrated in FIG. 2, in oneembodiment, a player's fingerprint may be obtained when the playerchecks in at a casino. For example, when player checks in to their room,their fingerprint may be obtained at the front desk. In one embodiment,the fingerprint of each eligible guest is obtained, such as both ahusband and wife, but not their minor children. Likewise, other playerinformation may be obtained at that time, and the player'sidentification codes and/or passwords assigned.

In the case of a system 20 such as that illustrated in FIG. 1, aplayer's fingerprint and related information may be obtained by havingthe player “sign up.” For example, a player may travel to a casino or adesignated location to have their fingerprint taken and their age andother identification confirmed.

In yet another embodiment, a player might be permitted to transmit theirfingerprint to the casino or game operator. That fingerprint might beconfirmed against an existing, secure database containing the player'sfingerprint and identity. For example, a player's identity might beconfirmed using FBI or DMV records including the player's fingerprintand identification information.

In accordance with the invention, it is desired that a player'sfingerprint be used to verify the identity of the player, and thusentitlement of the player to participate in a gaming event, before thegame or event. Thus, the player's fingerprint may simply be obtainedbefore game play.

The player's fingerprint may also be obtained each time the playerwishes to play another game. In other words, a player may be required toprovide fingerprint information each time they wish to play a game orparticipate in a betting event.

In one embodiment, the player's fingerprint may be obtained at randomintervals, specific intervals and/or upon the occurrence of otherevents. For example, a player may be required to provide theirfingerprint at random times, including during game play.

In one embodiment, a player must continuously provide their fingerprintinformation or game play or event participation will be terminated. Forexample, the fingerprint scanner may be configured to continuously readand transmit fingerprint information. The player must continuouslypermit their fingerprint to be scanned or read and continuously matchedin order for game play to continue. In the case of the embodimentsillustrated in FIGS. 3 and 4, this means that the player must maintaintheir thumb in contact with the scanning surface 204 at all times duringgame play, or maintain the clamp 302 in place on their finger.

In one embodiment, a signal or prompt may be generated and transmittedto the player at various times. The signal or prompt may request thatthe player confirm their identity by scanning their fingerprint.

In one embodiment of the invention, a password or other identificationcode need not be used. In this embodiment, fingerprints of approved oreligible players may be stored. When a player wishes to play a game,their fingerprint information may be scanned against all storedfingerprints and if a match occurs, then eligibility is confirmed. Adisadvantage to this method is the length of time which may be necessaryto perform comparisons to find a match.

In one embodiment, fingerprints of non-authorized or banned players maybe stored. As is known, in some jurisdictions, the identities of playerswho are banned from engaging in game play are made known to casinos. Inaccordance with an embodiment of the invention, the fingerprint of thoseparties may be obtained. Those fingerprints may be transmitted to thecasinos or other entities offering games. As part of the method ofdetermining if a player is eligible to play, a player's fingerprint maybe compared to a database of fingerprints of ineligible players. In oneembodiment, the fingerprint may be compared when a player checks in orseeks to play a game, or at other times.

In one embodiment, fingerprints of other categories of players may beobtained and stored. For example, fingerprints may be obtained fromplayers who do not wish to engage in gaming events or wish to limittheir game play. In such event, if the player attempts to participate ina gaming event, the player may be excluded. In another embodiment, whena match of such a fingerprint occurs, secondary criteria may be examinedbefore determining if the player is permitted to play. For example,criteria may be examined to determine how many times a player hasparticipated in gaming events in a period of time. The player may beexcluded if the player has exceeded a limit of play events. Criteria maybe examined to determine how much money a player has wagered or won orlost participating in gaming events. The player may be excluded if theplayer has exceeded a value limit.

It will be appreciated that fingerprint information regarding one ormore or all of a player's fingers may be used. In a preferredembodiment, information regarding a player's right thumb-print is used.In this regard, it is noted that the term “fingerprint” includes theprint of a thumb. The term fingerprint is also intended to include theprint of a palm or a portion of the palm or palms of a person, or otherparts of the body. The fingerprint may comprise a variety ofinformation. In one embodiment, the print comprises informationregarding the topography of the skin. The information may comprise otherinformation, however, including a heat signature or the like.

As indicated, the method includes the use of a biometric identifier.Other biometric identifiers other than the fingerprint may be used. Forexample, the identifier may be a retinal scan or DNA. In such event, theinformation obtained and the manner of obtaining the information mayvary.

Various systems other than as described above and illustrated inspecifically in FIGS. 1 and 2 may be utilized. For example, in oneembodiment, a casino may utilize a server to configure and present gameinformation to a player in a room. Storage of player fingerprintinformation and/or verification of fingerprint information may occuroffsite, such as performed by a third party. For example, a centralrepository of fingerprint information may be collected by a verificationentity. Various casinos or gaming operators may gather and send playerfingerprint and identification information to this verification entityfor storage. At the time it is necessary to verify the identity of aplayer, the fingerprint information is obtained and the forwarded to theverification entity. If verification occurs, then a message istransmitted to the casino or gaming operator indicating that the playermay participate in the game or gaming event.

The method of the invention may also be applied to standard gamingmachines on casino floors. For example, in order to ensure theeligibility of a player to play games at such a gaming machine, afingerprint scanner or other biometric identifying device may be locatedat or associated with the gaming machine.

The method of the invention may also be applied to stand-alone gamingmachines or devices which are located at other than a casino floor. Forexample, in the future gaming devices may be located in hotel rooms.These gaming devices may be similar to gaming machines currently oncasino floors. Once again, a fingerprint scanner may be used to obtainbiometric information which is transmitted to a remote location forverification.

The invention has numerous advantages. First and foremost, a reliablemeans is provided for verifying the identity of a player. In accordancewith the invention, this means of identification can not be easilythwarted. For example, the invention prevents a minor from playing agame from a casino/hotel room simply by learning his parents'identification code or password. Likewise, the system and method preventone player who is eligible to play a game from switching places withanother player.

The system and method has a number of other security benefits. Forexample, the system and method can be used to identify players who arenot entitled to participate in gaming events because they have beenbanned by regulatory authorities.

The system and method can also be used to track player activities. Forexample, a casino or other gaming operator can use the system and methodto track a particular player's play.

It will be understood that the above described arrangements of apparatusand the method therefrom are merely illustrative of applications of theprinciples of this invention and many other embodiments andmodifications may be made without departing from the spirit and scope ofthe invention as defined in the claims.

1. A method comprising: receiving, at a game server, fingerprint data ofa player, the game server: generating an identification code;associating the identification code with the fingerprint data; storingthe fingerprint data and the identification code; receiving a requestfrom a requester via a remote gaming device to participate in awager-based gaming session, the request including the identificationcode; using the identification code received with the request to locatethe stored fingerprint data; continuously receiving, via the remotegaming device, second fingerprint data of the requestor from afingerprint scanner connected with the remote gaming device, saidfingerprint scanner comprising a clamp having generally opposing,hingedly coupled, legs, said legs having substantially similar form, oneof said legs including a scanning surface, the clamp configured to pressat least one finger of the player onto the scanning surface; comparingthe second fingerprint data with the stored fingerprint data; initiatingthe wager-based gaming session only when the second fingerprint data andthe stored fingerprint data match; generating one or more plays of awager-based game for output on the remote gaming device; and terminatingthe wager-based gaming session upon an interruption of receipt of saidsecond fingerprint data.
 2. The method of claim 1, wherein the requestis made in response to an initiation of a play of the wager based-game.3. The method of claim 1, wherein the request is made in response to abet.
 4. The method of claim 1 wherein the step for receiving the secondfingerprint data precedes the step for receiving a request.
 5. Themethod of claim 1 wherein receipt of said second fingerprint data isinterrupted when the requester removes a scanned finger from thefingerprint scanner.
 6. The method of claim 1 wherein receipt of saidsecond fingerprint data is interrupted when the requestor fails tomaintain the clamp in place on a scanned finger.
 7. A gaming systemcomprising: a game server and a remote gaming device; the game servercomprising a processor in communication with a memory wherein theprocessor is configured to 1) generate one or more plays of awager-based game for output on the remote gaming device; 2) receivefingerprint data of a player; 3) generate an identification code; 4)associate the identification code with the fingerprint data; 5) storethe fingerprint data and the identification code to the memory; 6)receive a request from the remote gaming device to participate in awager-based gaming session; 7) receive the identification code with therequest; 8) use the identification code to locate the stored fingerprintdata; 9) continuously receive via the remote gaming device secondfingerprint data of the requestor from a fingerprint scanner connectedwith the remote gaming device, said fingerprint scanner comprising aclamp having generally opposing, hingedly coupled legs, said legs havingsubstantially similar form, one of said legs including a scanningsurface, the clamp configured to press at least one finger of the playeronto the scanning surface; 10) compare the second fingerprint data withthe stored fingerprint data, 11) initiate the wager-based gaming sessiononly when the second fingerprint data and the stored fingerprint datamatch; and 12) terminate the wager-based gaming session upon aninterruption of receipt of said second fingerprint data; and the remotegaming device comprising 1) a display for outputting the one or moreplays of the wager-based game; 2) the fingerprint scanner; and 3) acommunication interface for communicating with the game server.
 8. Thegaming system of claim 7, wherein the finger is required to remain incontinuous contact with the fingerprint scanner during the gamingsession.
 9. The gaming system of claim 7, wherein the processor isfurther configured to send a message to the remote gaming device toprompt the player to have his or her fingerprint scanned.
 10. The gamingsystem of claim 7, wherein the game server comprises a plurality ofdevices.
 11. The gaming system of claim 7 wherein the processor isconfigured to receive the second fingerprint data prior to receiving therequest.
 12. The gaming system of claim 7 wherein receipt of said secondfingerprint data is interrupted when the requester removes a scannedfinger from the fingerprint scanner.
 13. The gaming system of claim 7wherein receipt of said second fingerprint data is interrupted when therequestor fails to maintain the clamp in place on a scanned finger. 14.A gaming system comprising: a game server; a remote gaming devicecoupled to the game server and configured to output a wager-based gameresponsive to eligibility verification of a player by the game server;and a fingerprint scanner coupled to the remote gaming device, thefingerprint scanner comprising a clamp having generally opposing,hingedly coupled, legs, said legs having substantially similar form, oneof said legs including a scanning surface, the clamp configured to pressat least one finger of the player onto the scanning surface, saidfingerprint scanner being configured to transmit fingerprint scaninformation to the game server; wherein the game server terminates thewager-based game upon an interruption of receipt of said fingerprintscan information.
 15. The gaming system of claim 14 wherein transmittingthe fingerprint scan information to the game server is interrupted whenthe requestor fails to maintain the clamp in place on a scanned finger.